The battle of the SEGRE 50 BC

CAESARIAN ROMAN vs POMPEIAN ROMAN

A game adapted for DBM/DBA by Ulrich Schulte-Ebbert of The Dortmund Amateur Wargamers

 

Gauls attacking the Roman camp

The Spanish cavalry attacks the Pomeian Roman left flank while the main body of Pompeian Legionaries storms the hill. The few Caesarian Roman light horses that were able to crossed the River Segre try to defend the baggage on the hill.  (Game staged by The Dortmund Amateur Wargamers, figures mainly 15 mm Essex with some Chariot, Irregular, Museum and Donington)

The story so far 

The battlefield 

The armies 

The rules 

Casualty status of the Caesarian army 

Casualty status of the Pompeian army 

References

 

THE STORY SO FAR

The scenario is settled in the year 50 B.C. in northern Spain. The Roman Civil War with Caesar on the one side and Pompeius on the other is at its height. But let's Caesar [1] tell us about the things that happened on the banks of the river Segre near the town of Illera.

"While he [Caesar] was preparing and getting these things in readiness, he sent Caius Fabius one of his lieutenants into Spain with three legions, which he had disposed to winter quarters in Narbo, and the neighbouring country; and ordered him immediately to seize the passes of the Pyrenees, which were at that time occupied by detachments from Lucius Afranius, one of Pompey's lieutenants. He desired the other legions, which were passing the winter at a great distance, to follow close after him. Fabius, according to his orders, by using expedition, dislodged the party from the hills, and by hasty marches came up with the army of Afranius.

On the arrival of Vibullius Rufus, whom, we have already mentioned, Pompey had sent into Spain, Afranius, Petreius, and Varro, his lieutenants (one of whom had the command of Hither Spain, with three legions; the second of the country from the forest of Castulo to the river Guadiana with two legions; the third from the river Guadiana to the country of the Vettones and Lusitania, with the like number of legions) divided among themselves their respective departments. Petreius was to march from Lusitania through the Vettones, and join Afranius with all his forces; Varro was to guard all Further Spain with what legions he had. These matters being settled, reinforcements of horse and foot were demanded from Lusitania, by Petreius; from the Celtiberi, Cantabri, and all the barbarous nations which border on the ocean, by Afranius. When they were raised, Petreius immediately marched through the Vettones to Afranius. They resolved by joint consent to carry on the war in the vicinity of Herba, on account of the advantages of its situation.

Afranius, as above mentioned, had three legions, Petreius two. There were besides about eighty cohorts raised in Hither and Further Spain (of which, the troops belonging to the former province had shields, those of the latter targets), and about five thousand horse raised in both provinces. Caesar had sent his legions into Spain, with about six thousand auxiliary foot, and three thousand horse, which had served under him in all his former wars, and the same number from Gaul, which he himself had provided, having expressly called out all the most noble and valiant men of each state. The bravest of these were from the Aquitani and the mountaineers, who border on the Province in Gaul. He had been informed that Pompey was marching through Mauritania with his legions to Spain, and would shortly arrive. He at the same time borrowed money from the tribunes and centurions, which he distributed among his soldiers. By this proceeding he gained two points; he secured the interest of the centurions by this pledge in his hands, and by his liberality he purchased the affections of his army.

Fabius sounded the inclinations of the neighbouring states by letters and messengers. He had made two bridges over the river Segre, at the distance of four miles from each other. He sent foraging parties over these bridges, because he had already consumed all the forage that was on his side of the river. The generals of Pompey's army did almost the same thing, and for the same reason: and the horse had frequent skirmishes with each other. When two of Fabius's legions had, as was their constant practice, gone forth as the usual protection to the foragers, and had crossed the river, and the baggage, and all the horse were following them, on a sudden, from the weight of the cattle, and the mass of water, the bridge fell, and all the horse were cut off from the main army, which being known to Petreius and Afranius, from the timber and hurdles that were carried down the river, Afranius immediately crossed his own bridge, which communicated between his camp and the town, with four legions and all the cavalry, and marched against Fabius's two legions. When his approach was announced, Lucius Plancus, who had the command of those legions, compelled by the emergency, took post on a rising ground; and drew up his army with two fronts, that it might not be surrounded by the cavalry. Thus, though engaged with superior numbers, he sustained the furious charge of the legions and the horse. When the battle was begun by the horse, there were observed at a distance by both sides the colours of two legions, which Caius Fabius had sent round by the further bridge to reinforce our men, suspecting, as the event verified, that the enemy's generals would take advantage of the opportunity which fortune had put in their way, to attack our men. Their approach put an end to the battle, and each general led back his legions to their respective camps."

In this scenario it will be up to the players to decide if they will break and flee when the Caesarian Roman relief forces arrive. But it is a good advice for the Pompeian player to hurry up and to be prepared of a strong force in his flank.

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THE BATTLEFIELD

The terrain consists basically of flat, good going with some bushes, some single trees and stony outcrops. The hill in the west has relatively gentle sloops should have even more stony outcrops and are classed as good going. The wooded areas represent light woods with small trees and many bushes. They are classed as bad going. The river Segre is swallen due to heavy rainfall in the last days. The river is impassable to all troops. The remnants of the bridge should be represented by two piles of wooden sticks, one of each side of the crossing point.

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THE ARMIES

CAESARIAN ROMAN COMMANDS:

Expeditionary forces
Plancus

Relief forces
Fabius C-in-C

12 Blades (Roman)
2 Psiloi (Numidian)
2 Light Horse (Numidian)
4 Baggage

12 Blades (Roman)
4 Psiloi (Gallic)
4 Cavalry (Gallic) 

POMPEIIAN ROMAN COMMANDS:

Afranius C-in-C

Petreius

12 Blades (Roman)
4 Psiloi (Spanish)
2 Light Horse (Spanish)

12 Blades (Roman)
6 Auxilia (Spanish, Celtiberian)
4 Cavalry (Spanish, Celtiberian)

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THE RULES

Rules are standard DBA [7] with the following amendments inclusive of some inspirations from DBM [8] and Anthony Clipsom [5]:

SCALE

5 cm = 100 Paces

ARMY ORGANISATION

Armies are dissected into separate commands. Each command has its own commander and its own combat and movement (PIP) die.

DEPLOYMENT

The Caesarian Roman under Plancus will commence the game having been deployed on the sloop of the hill facing in two directions with the baggage in the middle.

The Pompeian Roman Forces under the overall command of Afranius will be situated on the south west border of the table. The Caesarian Roman relief force under the C-in-C Fabius will come into action at a later time. See the battlefield map for the exact position of the forces.

SEQUENCE OF PLAY

First bound belongs to the Pompeian Roman. All commands (Caesarian and Pompeian Roman) will use their own D6 for PIP dicing.

The Caesarian Roman relief force will only come into play until under one of the following circumstances:

  • In the fourth bound with a roll of  6
  • In the fifth bound with a roll of  5 or 6
  • In the sixth bound with a roll of  4,5 or 6
  • In the seventh bound with a roll of  3, 4, 5 or 6
  • In the eighth bound with a roll of  2, 3, 4, 5 or 6
  • In the ninth bound automatically

In the bound they enter the table they will use a D6 (PIP) in the same bound for movement. Until all elements of the relief force are on the battlefield the command must remain in column.

TERRAIN

The River Segre is impassable for all troops. The bridge is completely destroyed. The lightly wooded areas are bad going. All hills are good going but count as uphill.

MARCH MOVES

March moves may be used by both Armies in the duration of the game. March moves are identical to a tactical move in the DBA rules with the exception of the following:

  • A march move cannot start or go closer to known enemy than 400 paces.
  • An element can make or join in as many march moves during each bound as there are sufficient PIPs for, but cannot also make a tactical move that bound. The third and fourth march move will cost an extra PIP.

COMBAT

Close combat and combat outcome are to be taken from the DBA rule book. Roman Reserve baggage elements are to be used as camp followers in close combat and as other foot when moving. Other baggage elements on the battlefield are for show purposes only.

The following factors apply to both Armies:

  • When the commanding general of a command is lost, the command immediately loses the number of elements necessary to reach the next casualty status (e.g. from disorganised to demoralised) due to out breaking panic. Elements are chosen by die. Lost commanders are not replaced.
  • When a command loses a 1/4 of its elements it is classed as 'disorganised' and will lose 1 PIP in each bound.
  • When a command loses a 1/3 of its elements it is classed as 'demoralised' and will lose 1 PIP in each bound and receive -1 in combat.
  • When a command loses 1/2 or more of its elements it is classed as 'destroyed' and will commence fleeing.

WINNING AND LOSING

Winning and loosing the game will be decided by the following, which ever happens first:

  • The Pompeian Roman player will win if he destroys the command of Plancus before the relief force and Fabius arrive on the table.
  • The Caesarian Roman player will win the game if  he escapes with all forces over the north-eastern table edge without being destroyed.
  • Anyway the losing Army is the first Army to first lose half or more of its elements that were initially on the table (taken from play or in destroyed commands). The elements of the relief force are only counted if they are already on the table.

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CASUALTY STATUS OF THE CAESARIAN ROMAN COMMANDS

Print out the following tables and use them during the game to keep track of the casualty status of the Caesarian Roman army. Simply mark one of the yellow fields in the corresponding table for each lost element. Begin with the first field in the first row. When the last field of a row is marked, the PiP and combat restrictions following this line become imediatly vallid.

 

Expeditionary forces (PLANCUS)

 

-1 PIP

DISORGANISED

 

-1 PIP -1close combat

DEMORALISED

 

flee

DESTROYED

 

Relive forces (FABIUS C-in-C)

 

-1 PIP

DISORGANISED

 

-1 PIP -1close combat

DEMORALISED

 

flee

DESTROYED

 

 

CASUALTY STATUS OF THE POMPEIAN ROMAN COMMANDS

Print out the following tables and use them during the game to keep track of the casualty status of the Pompeian Roman army. Simply mark one of the yellow fields in the corresponding table for each lost element. Begin with the first field in the first row. When the last field of a row is marked, the PiP and combat restrictions following this line become imediatly vallid.

 

AFRANIUS C-in-C

 

-1 PIP

DISORGANISED

 

-1 PIP -1close combat

DEMORALISED

 

flee

DESTROYED

 

PETREIUS

-1 PIP

DISORGANISED

 

-1 PIP -1close combat

DEMORALISED

 

flee

DESTROYED

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REFERENCES

[1] Caesar, G. I.: Commentarii Belli Civilis / Der Bürgerkrieg. Reclam. Stuttgart, 1991. (English translation on the internet at : http://mcadams.posc.mu.edu/txt/caesar

[2] Clipsom, A.: Hastings in the dining room. Wargames Illustrated 94, p. 14-18, 1995. 

[3] Barker, P., Bodley Scott, R. and LaflinBarker, S.: De Bellis Antiquitatis (DBA). Version 1.1 (updated versions available). Wargames Research Group, Devizes, 1995 

[4] Barker, P. and Bodley Scott, R.: De Bellis Multitudinis (DBM) (updated versions available). Wargames Research Group, Devizes, 1993 

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