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The Battle of the Sambre 57 BC |
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CAESAR v. The Belgium Tribes A game adapted for DBM/DBA by Ulrich Schulte-Ebbert and James Orpin of The Dortmund Amateur Wargamers
Casualty status of the Roman army Casualty status of the Gallic army
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In the year 58 BC Gaius Julius Caesar became governor of Gallia Narbonensis (see map below) the Roman-occupied southern part of Gaul. Being equally governor of Gallia Cisalpina (modern times northern Italy) and Illyricum in the Roman-occupied Balkans Caesar was well provided with recruiting-ground for troops and eager to consolidate the high military reputation he had established against the Celtiberians and Lusitanians in Spain in 61 - 60 BC.[2] Gallia Narbonensis lay immediately adjacent to free Gaul, in whose political affairs Rome already interfered constantly by frustrating any attempt to unify the Gallic tribes. A conquest of free Gaul offered the chance of amassing great wealth at a time when Caesar was seriously in debt. In the year 58 BC the Helvetii, a Gallic tribe, moved westward into free Gaul to escape the German tribes pouring across their territory. This was the case Caesar had been waiting for. He moved swiftly forward into free Gaul, meeting the Helvetii at Bibracte (present days Autun) and inflicting a sound defeat and many losses [2]. In the same year Ceasar defeated the Germanic Suevi in Alsace and planted garrisons in Sequanian territory east of the Saône River. The Belgian tribes, clearly seeing Ceasars intention to conquer the whole free Gaul, united against him. But the alliance failed during the siege of a large Roman camp in the swamps of the Asine River. Due to severe problems in foraging a large army over a long period the individual tribes separated and went there own ways. Ceasar defeated the much weaker single tribes one after the other, beginning with the Suessiones, followed by the Bellovaci and Ambiani [3]. Only the Nervii managed to form a small coalition with their neighbours, the Viromandui and Atrebates [11] and met the Romans on the banks of the Sabis River (modern times Sambre River near the town of Maubeuge in present days France[3]) |
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When Caesar moved through the territory of the Nervii he became aware from prisoners, that the Nervii, Atrebates and Viromandui had camped on the banks of the river Sambre. They had planned to attack the Roman forces on their march, getting a good haul by capturing the baggage of the first legion (the baggage of a legion consisted of approximately 1000 pack animals and some wagons [11]).
The Roman main force (6 legions + some auxiliaries) under the command of Caesar began to entrenche the camp for the night on rising ground above the river Sambre. The troops were busily working on the camp and dispersed over a large area collecting the necessary wood and other materials. Caesar had ordered the whole cavalry and some auxiliary bows and slingers (under the command of legatus Labienus - we assume this for the game, in reality he was commanding the left flank of the main force) to cross the river that was only three feet deep [11] and to reconnoitre the plain and the wooded hill on the other side. The baggage and the remaining two legions were expected to arrive later on in the day (under the command of legatus Tullius - the name is fiction) The Gauls were waiting in the cover of the wooded hill to attack. The Nervii under the command of Boduognatix - who was also commander in chief stood on the left flank with a large force of infantry. The Viromandui were positioned in the center under the command of Kleptomatix (the name is possibly fiction) with another large force of infantry. On the right flank Megamix (fiction ?) and his Atrebates, a large infantry force with some cavalry, were eagerly waiting to attack the Romans. The Gallic camp lay well protected on top of the wooded hill. The Gallic warriors charged from the wood and attacked the surprised and unorganised roman legions. This is where the game begins. |
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Rules are standard DBA [7] with the following amendments inclusive of some inspirations from DBM [8] and Anthony Clipsom [5]: SCALE 5 cm = 100 Paces ARMY ORGANISATION Armies are dissected into separate commands. Each command has its own commander and its own combat and movement (PIP) die. DEPLOYMENT The Gauls will commence the game having been deployed in the middle of the wooded hill. The Roman Main Force under the command of Caesar will be situated on the opposite hill in the process of building a camp. The Vanguard will patrol on the North side of the River Sambre. The Reserve will come into action at a later time. SEQUENCE OF PLAY First bound belongs to the Gauls who automatically receive a score of six without having to roll a die. In the Gauls second bound the commands will roll a 122334 die and will receive a score of three or better. From then on all Gallic commands will use a 122334 die for movement. The Roman Main Forces first move or action shall only take place when the first Gauls appear from the wooded area or under first contact. The Vanguard will patrol along the river and first reaction shall only come likewise when the Gauls are sighted or under first contact. From then on the Roman mainforce and reserve will use a D6, the vanguard a 122334 die for movement. The Roman Reserve will only come into play until under one of the following circumstances:
Commands on both sides will receive one die for movement and one die for close combat (D6). TERRAIN The River Sambre, lightly wooded areas and the incomplete Roman camp are bad going (walls and interior). All hills are good going. Densely wooded areas are impassable to all troops. MARCH MOVES March moves may be used by both Armies in the duration of the game. March moves are identical to a tactical move in the DBA rules with the exception of the following:
COMBAT Close combat and combat outcome are to be taken from the DBA rule book. Roman Reserve baggage elements are to be used as camp followers in close combat and as other foot when moving. Other baggage elements on the battlefield are for show purposes only. The following factors apply to both Armies:
WINNING AND LOSING The losing Army is the first Army to lose half or more of its elements (taken from play or in destroyed commands). |
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[1] Seis, O. and Stöckel, E.: Urzeit und Altertum. Kletts Geschichtliches Unterichtswerk für die Mittelklassen. Ausgabe C. Klett, Stuttgart, 1967. [2] Wilcox, P.: Rome's Enemies (2): Gallic and British Celts. Osprey - Men-at-Arms 158. Osprey, London, 1990. [3] Herm, G.: Die Kelten. Weltbild, Augsburg, 1991. [4] Deiß, D.: Das deutsche Soldatenbuch. Band 1: Von den Germanen bis zum deutschen Bundesheer. Weller, Berlin, 1928 [5] Clipsom, A.: Hastings in the dining room. Wargames Illustrated 94, p. 14-18, 1995. [6] Meehan, A.: Celtic design. Animal patterns. Thames and Hudson, 1992. [7] Barker, P., Bodley Scott, R. and LaflinBarker, S.: De Bellis Antiquitatis (DBA). Version 1.1. Wargames Research Group, Devizes, 1995 [8] Barker, P. and Bodley Scott, R.: De Bellis Multitudinis (DBM). Wargames Research Group, Devizes, 1993 [9] Sides, P.: Ancient Historical Battles. Volume 2. Gosling press, Upton, 1995. [10] Life (Ed.): The Epic of Man. Life, New York, 1961. [11] Caesar, G. I.: De bello Gallico / Der Gallische Krieg. Reclam. Stuttgart, 1991. |
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