Pegasus Bridge 6 June 1944 Allied v German A scenario adapted for Rapid Fire by Ulrich Schulte-Ebbert and Bernd Socha of the Dortmund Amateur Wargamers |
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Special events procedures German forces: PzPiComp1+2: start to move on arrival of messenger from Pagasus Bridge or from move 3 according to dice-table Fighter bomber: arrives from move 10 according to dice-table. Must attack Pegasus Bridge. Throw d6: - 1 - 6 = direct hit Throw d6 for effect: - 1 - 3 = malfunction of bomb; bomb sticks in bridge leaving enough room for vehicles to pass (no effect) Frogman: arrives from move 11 according to dice-table; starts in middle between board edge and bridge may move 6”/move if diving; 3”/move on land. May place light charges while staying 1 complete move near bridge. Throw d6 for effect: - 1 - 2 = charges do not explode (no effect) Demolition of bridge engineers staying 1 complete move on the bridge place charges. Throw d6 for effect: - 1 - 2 = no effect (may try again but must stay another full move) Nebelwerfer fire: German player may fire a salvo of 4 shot on bridge. IDF- frame is placed over bridge, sectors 2, 5 and 8 laying on bridge. - 3 hits on the bridge = light damage (no med./heavy 2 light damages on bridge from bombing, Nebelwerfer or charges = bridge destroyed
British forces: 50 mm A/T at bridge: British throw d6 each move from move 5: - 5 - 6 = know how it works, 2 crew required (only A/T ammo) Resistance: from move 4 may attack at will of British commander; must emerge from ‘cover’ |
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