Pegasus Bridge 6 June 1944
D-Day landings beginn

Allied v German

A scenario adapted for Rapid Fire by Ulrich Schulte-Ebbert and Bernd Socha of the Dortmund Amateur Wargamers

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Special events procedures

German forces:

    PzPiComp1+2: start to move on arrival of messenger from Pagasus Bridge or from move 3 according to dice-table

    Fighter bomber: arrives from move 10 according to dice-table. Must attack Pegasus Bridge. Throw d6:

      - 1 - 6 =  direct hit

      Throw d6 for effect:

      - 1 - 3 =  malfunction of bomb; bomb sticks in bridge leaving enough room for vehicles to pass (no effect)
      - 4 - 6 =  malfunction of bomb; bomb sticks in bridge blocking way for vehicles wider than carrier

    Frogman: arrives from move 11 according to dice-table; starts in middle between board edge and bridge may move 6”/move if diving; 3”/move on land. May place light charges while staying 1 complete move near bridge. Throw d6 for effect:

      - 1 - 2 =  charges do not explode (no effect)
      - 3 - 6 =  light damage to bridge (no med./heavy vehicles may pass until repaired)

    Demolition of bridge engineers staying 1 complete move on the bridge place charges. Throw d6 for effect:

      - 1 - 2 =  no effect (may try again but must stay another full move)
      - 3 - 4 =  light damage to bridge (no med./heavy vehicles may pass until repaired; may try again
                   but must stay another full move)
      - 5 - 6 =  bridge destroyed

    Nebelwerfer fire: German player may fire a salvo of 4 shot on bridge.

      IDF- frame is placed over bridge, sectors 2, 5 and 8 laying on bridge.

        - 3 hits on the bridge = light damage (no med./heavy
                                           vehicles may pass until repaired) [6,4 % chance]
        - 4 hits on the bridge = bridge destroyed [2,6 % chance]

    2 light damages on bridge from bombing, Nebelwerfer or charges = bridge destroyed

         

British forces:

    50 mm A/T at bridge: British throw d6 each move from move 5:

      - 5 - 6 =  know how it works, 2 crew required (only A/T ammo)

    Resistance: from move 4 may attack at will of British commander; must emerge from ‘cover’
                     (houses, woods, hedges etc.), has always opportunity to fire first.


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